//
// Created by denglibin on 2021/6/3.
//

#ifndef SDL_DEMO_SUB_SCENE_H
#define SDL_DEMO_SUB_SCENE_H
#include "game_window.h"



typedef struct sub_scene{
    GameWindow * gameWindow;
}SubScene;

/**
 * 创建
 * @param gameWindow
 * @return
 */
SubScene * SubSceneCreate(GameWindow* gameWindow);

/**
 * 绘制
 * @param subScene
 */
void SubSceneDraw(SubScene* subScene);

/**
 * 释放资源
 * @param subScene
 */
void SubSceneFree(SubScene* subScene);
#endif //SDL_DEMO_SUB_SCENE_H
